• Mobile Game Consulting
    Game Design

    A game is more than an idea finessed onto a platform. Designing games is hard work, and a good game design requires dedication and execution by highly skilled and talented artisans. In short, if you are going to do it, then it must be “Done Right.” At Immersion Labs we design games around marketable ideas, player retention and with a focus on monetization. We want our gamers to enjoy their gaming experience, to continue to play and to develop a “working relationship” with us. They know they can depend on us, and our clients, to deliver quality content, superior gameplay and exceptional user experiences. We are gamers after all. We have the highest expectations of ourselves and our work.
  • Mobile App Design
    Ideas

    Ideas are as numerous as the people who have them— but what makes a good idea into a great game? How does one recognize good ideas from those which aren't worth implementing or end up costing developers wasted time, effort and resources? Here at Immersion Labs, we have a culture which emphasizes honest peer-review at all stages of the development process—whether that's based on our own game concept or the brainchild of a client. Only after an idea is properly reviewed and polished will we pursue development with an experienced team of designers, programmers, artists and management. Our goal is nothing less than the best—'Done Right'.
  • Mobile Apps Developers
    Retention

    Without going into trade secrets, we can say that we develop content with gamers at the forefront of our minds. Gamers want content and gameplay for immersion. Both content and gameplay require great design, execution and proper testing. A game is pointless without gamers - any project which overlooks this critical factor is a waste of money and resources and may as well not exist. Immersion Labs puts the gamer first. Everyone wins.
    If a tree falls in the woods with nobody there to hear it....
  • Smartphone Application Development
    Monetization

    There are many ways to monetize a game. This is the most critical factor in determining the success or failure of a game. We have researched and tested numerous monetization strategies designed to keep Immersion Labs and our clients in business and generating profits. We don’t do ads. Gamers hate ads and we respect gamers. We are creative marketers to an extreme.
All Initial Project Consultations Are Free Of Charge
Consult Now
Immersion Labs is pleased to announce we have expanded our services to include business development, mobile app/game design, development and production and talent acquisition. Whatever your needs are, Immersion Labs can help you satisfy them!

Our consultant, Matthew Taylor, brings together a cost-effective package for our clients. By combining his business administration and operations experience, Matt's unique fusion of skills sets him apart. His knowledge and experience span the gamut from organizational structure to technology, talent acquisition to marketing, R&D to "PDQ" (on time, on budget) and International trade to cultural liaison.


What can Matt do for you and your company?

1. General Development Documentation:
  • a. Game Design Document (Technical Design) writing and     consulting
  • b. Style Guide (Artwork) creation and consulting
2. Mobile Applications Administration, which includes:
  • a. Application Management (Concept to Release)
  • b. Application Business Model advising, and
  • c. Management of Offshore Assets
3. Mobile Applications Operations, which includes:
  • a. Application Production Management
  • b. Application Production Model advising, and
  • c. Application Asset Management
In addition to the above services, we offer the following:
4. Content Development*
  • a. Creative Content Development*
  • b. User Experience (UX) Development, and*
  • c. Content Advising*
5. Product Monetization (not just for games!)*
  • a. SSCSM*
  • b. Creative Advertisement Content*
  • c. Monetization Model Development*
*It should be noted these operations are very time-consuming and warrant special focus by our Creative Development Director, Matthew Taylor. This is an independent operation from those listed above it (numbers 1 and 2) and may add cost to our client’s project in both the rate we charge and the number of daily hours committed to a project.

Mr. Taylor performs his duties during a 16 to 18-hour work day, and is available for work seven days per week. Matt’s ~500+ hour months are divided into bite-sized pieces depending on our clients’ needs. Matt does not work on an hourly wage. The hourly rate charge is only used to calculate our fees.

Due to having production assets around the world, Matt must make himself available to team members located in diverse locations with specific cultural needs. To this end, Matt prefers his schedules with clients overlap the times he needs to be available for his development teams. Also, Matt takes great care in his international dealings and he is very culturally sensitive.

In addition, our contacts are part of the value we add to our clients' projects. Our client’s may only contract with our contacts through a Master Service Agreement (MSA) engaged in with Immersion Labs.

Quotes:

"Of course, my rates are reasonable. There are like three people on the planet who can do what I do... oddly enough, they all share my name."

"I love what I do. It's my passion. You have to love taming chaos or you won't survive."

“I build companies, teams and projects but, most importantly, I build people. I have plenty of spare parts just lying around…”

"I'll be your Huckleberry. Shucks, if you are paying, then I'll be your Tom Sawyer, Elvis or E.T. I won't wear a dress though... unless you pay extra."