• Mobile Game Consulting
    Mobile App Design

    A game is more than an idea finessed onto a platform. Designing games is hard work, and a good game design requires dedication and execution by highly skilled and talented artisans. In short, if you are going to do it, then it must be “Done Right.” At Immersion Labs we design games around marketable ideas, player retention and with a focus on monetization. We want our gamers to enjoy their gaming experience, to continue to play and to develop a “working relationship” with us. They know they can depend on us, and our clients, to deliver quality content, superior gameplay and exceptional user experiences. We are gamers after all. We have the highest expectations of ourselves and our work.
  • Mobile Apps Developers
    Smartphone App Development

    Ideas are as numerous as the people who have them— but what makes a good idea into a great game? How does one recognize good ideas from those which aren't worth implementing or end up costing developers wasted time, effort and resources? Here at Immersion Labs, we have a culture which emphasizes honest peer-review at all stages of the development process—whether that's based on our own game concept or the brainchild of a client. Only after an idea is properly reviewed and polished will we pursue development with an experienced team of designers, programmers, artists and management. Our goal is nothing less than the best—'Done Right'.
  • Mobile Phone App Development
    Mobile Games Development

    Without going into trade secrets, we can say that we develop content with gamers at the forefront of our minds. Gamers want content and gameplay for immersion. Both content and gameplay require great design, execution and proper testing. A game won’t last long without players; therefore, Immersion Labs designs game around the interests of players. By doing so, everyone wins.
  • Smartphone Application Development
    Mobile Phone App Development

    There are many ways to monetize a game. This is the most critical factor in determining the success or failure of a game. We have researched and tested numerous monetization strategies designed to keep Immersion Labs and our clients in business and generating profits. ]Gamers don’t like ads, we only use ads when and where they absolutely necessary, otherwise, we creatively monetize projects. This approach reduces the intrusion of ads, creates genuine playable content and offers the gamer real options to spend their hard-earned money.
Our Team
Matt Taylor

My path came full-circle when Immersion Labs was established.

I started programming video games when I was 10 years old. An avid gamer, I designed what I refer to as the "first 3D gaming environment" when I was 15 years old using the BASIC programming language. During this time, I was also developing projects in the D&D universe of role-playing games. Exhibiting "advanced proficiency in game development, storytelling, table and chart creation, creature and environment development," at the age of 13, I received a ranking of Grandmaster GameMaster. (Eh, the certificate looked cool.)

When I started Immersion Labs, I entered as a naive and inexperienced upstart with big dreams. I wanted to become a game designer. Instead, I became an administrator with little to no time for developing creative content. This will, of course, change over time.

What matters is the dreams live on.

My bravado is based on confidence not arrogance or deception. I deliver because I love what I do and I am good at it. I've faced and overcome many obstacles in what I call the "Crucible of Creation." From starting this company to bouncing back from multiple adversities, I have been the stabilizing force at Immersion Labs during tumultuous times. I know I can do whatever I set out to do. Neither quitting nor failure are options. Besting the challenges which will come is all I can do... and that is exactly what I do every single day. I'm not a Playboy. I produce. From team building to content creation, my focus is on success.

For additional information on our extended team, please contact us and request our Executive Summary.